{"id":55,"date":"2026-09-08T18:42:35","date_gmt":"2026-09-08T18:42:35","guid":{"rendered":"https:\/\/holomapperstudio.com\/blogs\/?p=55"},"modified":"2026-09-08T18:42:35","modified_gmt":"2026-09-08T18:42:35","slug":"ndi-projection-mapping-guide","status":"publish","type":"post","link":"https:\/\/holomapperstudio.com\/blogs\/ndi-projection-mapping-guide\/","title":{"rendered":"NDI Projection Mapping: Send Live Video to a Projector Over IP"},"content":{"rendered":"<p>NDI is useful in projection mapping when the video source and the projector computer do not need to live in the same place. A camera feed, OBS scene, graphics system or another visual application can publish video to the network; the mapping computer receives it and fits that live feed onto the physical surface.<\/p>\n<div class=\"hm-keytakeaways\"><strong>Quick takeaways<\/strong><\/p>\n<ul>\n<li>NDI is a network workflow: treat the network as part of the video system.<\/li>\n<li>Wired Ethernet is the safest default for important live shows.<\/li>\n<li>Use HoloMapper for the physical geometry and NDI for transport.<\/li>\n<li>If everything is on one Windows computer, Spout may be lighter than sending video through the network stack.<\/li>\n<\/ul>\n<\/div>\n<div class=\"hm-toc\"><strong>On this page<\/strong><\/p>\n<ul>\n<li><a href=\"#what\">What NDI is<\/a><\/li>\n<li><a href=\"#workflow\">Basic HoloMapper workflow<\/a><\/li>\n<li><a href=\"#network\">Network planning<\/a><\/li>\n<li><a href=\"#uses\">Useful projection-mapping use cases<\/a><\/li>\n<li><a href=\"#latency\">Latency and quality<\/a><\/li>\n<li><a href=\"#troubleshoot\">Troubleshooting<\/a><\/li>\n<\/ul>\n<\/div>\n<h2 id=\"what\">What is NDI?<\/h2>\n<p>NDI (Network Device Interface) is a video-connectivity standard for identifying and exchanging high-quality, low-latency video, audio, controls and metadata over IP networks. Instead of connecting every source with a dedicated HDMI\/SDI cable, compatible software and hardware can discover and route streams across the network.<\/p>\n<p>That flexibility is valuable in event spaces, installations and studios where the content-generation computer, cameras and projector machine may be physically separated.<\/p>\n<h2 id=\"workflow\">Basic NDI \u2192 HoloMapper workflow<\/h2>\n<ol>\n<li>Start an NDI-capable sender: camera converter, OBS workflow, VJ tool, graphics app or another HoloMapper output.<\/li>\n<li>Connect the sender and HoloMapper computer to the same working network.<\/li>\n<li>Open HoloMapper and add an NDI source.<\/li>\n<li>Select the discovered sender.<\/li>\n<li>Place that live video on a quad or other mapped surface.<\/li>\n<li>Warp the geometry to the physical object.<\/li>\n<li>Send the clean result to the projector\/external display.<\/li>\n<\/ol>\n<p>HoloMapper also supports NDI output, so it can sit in the middle of a larger live-video chain rather than only at the end.<\/p>\n<h2 id=\"network\">Treat the network like video infrastructure<\/h2>\n<p>Live video is demanding. A network that feels perfectly fine for web browsing can still drop or stutter when several high-quality video streams arrive at once. For important work:<\/p>\n<ul>\n<li>Prefer wired Gigabit or faster Ethernet where practical.<\/li>\n<li>Avoid routing critical NDI through a congested guest Wi-Fi network.<\/li>\n<li>Keep switches and adapters known-good and powered reliably.<\/li>\n<li>Watch for firewall rules, VLAN isolation and managed-switch features that block discovery.<\/li>\n<li>Budget network capacity for every simultaneous stream, not just one.<\/li>\n<\/ul>\n<h2 id=\"uses\">Projection mapping use cases for NDI<\/h2>\n<h3>Live camera mapped onto scenery<\/h3>\n<p>Send a camera or vision-mixer output over NDI, then warp the feed onto a stage piece, wall or custom object.<\/p>\n<h3>Remote graphics computer<\/h3>\n<p>Run TouchDesigner, OBS, generative graphics or another application on a dedicated machine and send its output to the mapping workstation.<\/p>\n<h3>Distributed venue<\/h3>\n<p>Move feeds across rooms without building a direct video-cable path for every source.<\/p>\n<h3>Record or stream the mapped output<\/h3>\n<p>Send HoloMapper&#8217;s NDI output to OBS or another production tool for capture, monitoring or broadcast.<\/p>\n<h2 id=\"latency\">Latency, quality and when to use Spout instead<\/h2>\n<p>NDI is designed for low-latency IP video, but the signal still depends on encoding mode, network conditions, switches, adapters and receiving software. For a same-PC Windows workflow, <a href=\"https:\/\/spout.zeal.co\/\" rel=\"noopener\">Spout<\/a> can share GPU textures locally with near-zero overhead and is often the better local transport.<\/p>\n<p>For a clear comparison, read <a href=\"https:\/\/holomapperstudio.com\/blogs\/ndi-vs-spout-projection-mapping\/\">NDI vs Spout for projection mapping<\/a>.<\/p>\n<h2 id=\"troubleshoot\">NDI troubleshooting checklist<\/h2>\n<ul>\n<li>Sender is actually publishing an NDI stream<\/li>\n<li>Receiver and sender are on reachable network segments<\/li>\n<li>Firewall permits the application\/network profile<\/li>\n<li>No client isolation on Wi-Fi<\/li>\n<li>Network switch is not overloaded<\/li>\n<li>Source resolution\/frame rate is reasonable<\/li>\n<li>Only necessary streams are active<\/li>\n<\/ul>\n<h2 id=\"faq\">Frequently asked questions<\/h2>\n<h3>Does HoloMapper support NDI input and output?<\/h3>\n<p>Yes. HoloMapper currently supports NDI input and output workflows alongside imported media and Spout.<\/p>\n<h3>Do I need internet for NDI projection mapping?<\/h3>\n<p>No. NDI is commonly used on a local IP network. Internet access is not required simply to move a stream between devices on the same LAN.<\/p>\n<h3>Should I use Wi-Fi for NDI?<\/h3>\n<p>Wi-Fi can work, but wired Ethernet is the safer choice for important shows because live video is sensitive to congestion, packet loss and changing wireless conditions.<\/p>\n<h2>Sources and further reading<\/h2>\n<p>Product capabilities and platform notes can change. These official or primary sources are useful for checking current details:<\/p>\n<ul>\n<li><a href=\"https:\/\/ndi.video\/\" rel=\"noopener\">NDI official site<\/a><\/li>\n<li><a href=\"https:\/\/holomapperstudio.com\/\" rel=\"noopener\">HoloMapper official site<\/a><\/li>\n<li><a href=\"https:\/\/holomapperstudio.com\/blogs\/ndi-vs-spout-projection-mapping\/\" rel=\"noopener\">NDI vs Spout guide<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Use NDI to move live video between cameras, computers, OBS, VJ tools and HoloMapper over a network before mapping it to physical surfaces.<\/p>\n","protected":false},"author":1,"featured_media":56,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-55","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-live-visual-workflows"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":8}},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>NDI Projection Mapping: Live Video Over IP Guide<\/title>\n<meta name=\"description\" content=\"Learn how NDI works for projection mapping and how to route live video over a network into HoloMapper, OBS and other NDI-capable visual tools.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link 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